portfolio
My PDF portfolio with writing samples is available upon request.
shattered
tale of the forgotten king
Redlock Studio’s first game. A Science-Fantasy tale about a hyper-technological lost civilisation, emptied spaces and wandering characters on their own recollection quests.
NPCs design
Dialogs, barks, lore logs
Quests design
Worldbuilding
Integration of NPCs & dialogs (with homemade system in Unreal)
Multilingual localization coordination
[redacted]
(not the actual title, just nda stuff)
Another Redlock project, of which I can’t say anything for now. Come back later to know more :D
Story & plot design
NPCs design
Quests design
Branching & linear dialogs
Research & documentation
Integration of dialogs (with the Not Yet plug-in in Unreal)
shattered
aeon lost
The official Universe Book of the world of Shattered, created for our Kickstarter backers. With my co-author, we gathered all the texts written for the game, picked our best ones, added some that didn’t make the initial cut and wrote new exclusive pieces.
Writing of extra lore logs & worldbuilding texts
Texts editing
English localization management
Völvas
A nordic mythology inspired tale & dance show, written in the style of Snorri Sturlurson’s Edda, for the dance company Mahila Sarkal.
Story & writing
Staging outside eye & ideas provider
Supervision of the storyteller/voice actress record session
Photography & communication supports
Fil rouge
[scenario in progress]
Fil Rouge is a visual narrative boardgame by Julien & Tom Prothière, for which I am co-writing an original scenario with Quentin Guidotti. Illustrated by Anne Hiedsieck and edited by Lumberjacks Studio.
Coming Q1 2025.
Scenario
Added game mechanic
Illustrations briefs
other things
interactive writing workshops
Videogame scenario writing workshop for teenagers (2018)
Several interactive writing workshops in schools, with a videogame adaptation of Johan Heliot’s Izaïne & “Il y a des portes” project with professional narrator Matthieu Epp (2019)
“3 days to save the planet”, a Twine workshop for children & teenagers (2019)
ND classes
• I started as a consultant for Grenoble Brassart School Game Design students’ final projects in 2021.
• In 2022, I started giving classes in addition to consulting for their projects.